

I'd stay away from dutch, japanese and panasian cruisers and RN-CAs. You can also choose the much easier way and pick russian heavy cruisers. A steep learning curve, but if you can get 52%+ winrate on each of them, you will understand the game. So you need to learn positioning, using consumables right and reading the map and the teams fast or get destroyed far too often, far too early. They are all not as tanky as their position would want you to be. If you want a hard start, I'd recommend playing US cruisers or RN-CLs. Earth, or Helios III as it was known on galactic charts, was a planet in.


So what ever line you choose, you need to show an interest in what the line can do and how it's played. Ten seconds later, a figure walked out of the spaceship, one with four arms. The ships, are exactly named as previously mentioned in the older game, excluding the newer ships to update or separate the game from another. This is not a complete list of play styles, just examples.Īn issue I had when I was still inexperienced in the game, was that I played all ships in a similar style, when in fact many of them require a unique play style or at least one, different from what your instincts tell you. The basic thing to find out is, whether you are good at positioning, kiting or tanking. You don't have enough games in different ships to make any recommendations based on that. I want to start playing cruisers but dont know which line to start with.
